Suggestion Type: Change to the Rules
What is getting changed?: Basing Rule Addition (Entryway Rules)
Where does this need to be changed?: Entryway rules: Skeletonized exterior walkways
Why is this a good change?: Raider/defender balance. Currently bases of particular design are becoming comically nonadherent to the rules and in certain locations impossible to raid. I've come to the conclusion that this behavior can be chalked up to the writing of the entryway rules themselves - and after one forum post last week I have decided upon a different course of action.
Currently:
Idea one: Make the maze base rule far more explicit. You can use plastic props to determine if an entryway is too long - or if the doors are spaced too far apart. This is a much more simple change requiring a single staff meeting to determine a literal length and skeletonized walkways can continue to exist on Atomic network.
Idea two: (This is my favorite option.) Instead of updating the maze base rule, an entirely new rule could be implemented. Skeletonized walkways in the street - for instance downtown - prove incredibly difficult to raid when the server pop is at it's peak. It would be nice for the maximum walkway length to be clearly stated - but a stronger ban on exterior skeletonized walkways would make enforcement much easier.
Here are some criticisms from my last suggestion that I will address;
Aquatic Lemon "-1 There would be a riot like building on or over road and that would ruin so many bases"
I think that - for example - the prior ban on megabases didn't exactly kill the server, in fact it provided some much needed balance between raiders and defenders. Yes there would be a riot but it won't be as large as you think it is.
Totally Not Bruce Wane "+\- There are bases like this everywhere and yes it is raidable , just have someone in the back sniping whoever is using the shooting blinds. Helium vapes also help. Also I do agree that this base specifically has a longer pathway then needed but some sky bases need the pathway to be a certain length so it doesn’t get one shot by a sticky emp. There are no ways to give an accurate measurement of a path way to make sure it isn’t fail base if it’s implemented , unlike shooting blinds where it’s easy to tell if something is two blocks wide or not, there’s just no way to measure a correct length of pathway without limiting certain props which also limits creative freedom."
I agree there are bases like this everywhere. Yes on a technicality they are raidable but you neglect to mention that besides defenders in the base there are defenders likely in the street - or quite possibly in the surrounding buildings. Helium vapes don't help with that in my opinion. There are in fact ways to accurately measure bases - ie) plastic props. Creativity? These bases opt out of building within a defined structure and instead opt to be giant rooftop cubes. Creativity my ass lol.
Here, I am going to attach some examples of these "creative" base designs. Forgive me for I play at a terrible resolution:
The examples far exceed the four I have presented here. It's an incredibly uninspired and common base design that is impossible to raid. Something clearly has to be done about this.
What is getting changed?: Basing Rule Addition (Entryway Rules)
Where does this need to be changed?: Entryway rules: Skeletonized exterior walkways
Why is this a good change?: Raider/defender balance. Currently bases of particular design are becoming comically nonadherent to the rules and in certain locations impossible to raid. I've come to the conclusion that this behavior can be chalked up to the writing of the entryway rules themselves - and after one forum post last week I have decided upon a different course of action.
Currently:
- The maximum distance of a walkway isn't stated.
- Skeletonized walkways remain unprohibited.
- Raider/Defender balance is therefore null and void
Idea one: Make the maze base rule far more explicit. You can use plastic props to determine if an entryway is too long - or if the doors are spaced too far apart. This is a much more simple change requiring a single staff meeting to determine a literal length and skeletonized walkways can continue to exist on Atomic network.
Idea two: (This is my favorite option.) Instead of updating the maze base rule, an entirely new rule could be implemented. Skeletonized walkways in the street - for instance downtown - prove incredibly difficult to raid when the server pop is at it's peak. It would be nice for the maximum walkway length to be clearly stated - but a stronger ban on exterior skeletonized walkways would make enforcement much easier.
Here are some criticisms from my last suggestion that I will address;
Aquatic Lemon "-1 There would be a riot like building on or over road and that would ruin so many bases"
I think that - for example - the prior ban on megabases didn't exactly kill the server, in fact it provided some much needed balance between raiders and defenders. Yes there would be a riot but it won't be as large as you think it is.
Totally Not Bruce Wane "+\- There are bases like this everywhere and yes it is raidable , just have someone in the back sniping whoever is using the shooting blinds. Helium vapes also help. Also I do agree that this base specifically has a longer pathway then needed but some sky bases need the pathway to be a certain length so it doesn’t get one shot by a sticky emp. There are no ways to give an accurate measurement of a path way to make sure it isn’t fail base if it’s implemented , unlike shooting blinds where it’s easy to tell if something is two blocks wide or not, there’s just no way to measure a correct length of pathway without limiting certain props which also limits creative freedom."
I agree there are bases like this everywhere. Yes on a technicality they are raidable but you neglect to mention that besides defenders in the base there are defenders likely in the street - or quite possibly in the surrounding buildings. Helium vapes don't help with that in my opinion. There are in fact ways to accurately measure bases - ie) plastic props. Creativity? These bases opt out of building within a defined structure and instead opt to be giant rooftop cubes. Creativity my ass lol.
Here, I am going to attach some examples of these "creative" base designs. Forgive me for I play at a terrible resolution:
The examples far exceed the four I have presented here. It's an incredibly uninspired and common base design that is impossible to raid. Something clearly has to be done about this.
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