The vape job gives temporary vapes, if you think perma vapes would ruin the job then I suggest adding permanent vapes you can sell from the specific job.This would ruin the vape job as no one would buy vapes. Unless they where crazy expensive.
-1 to the vape, same reasons as this guy+/- I think medical vapes shouldn't be perma because this would not only ruin the vape job but also the medic, combat medic, healing npcs. Everything else could and should be perma
+1 It hasn't ruined the Gun Dealer or BMD Classes having perma guns & knives, I think it would be fine as long as it followed the same $20 format as the other perma case to make sure that they do stay an exclusive item (as I could imagine a perma med vape would be very strong and highly wanted).This would ruin the vape job as no one would buy vapes. Unless they where crazy expensive.