Potential Basing Rules Reformat - What do you guys think?

Wilkers

Director @ Atomic Networks
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Would this be a better way to format the basing rules?

(I'd move this to the RP Rules) GGR5. Making changes to your base during a raid is not allowed.


Location Rules
GGR1. You may not build in a way that blocks or restricts access to any unique NPC's or entities that are important for a job.
GGR2. You may not build in a way that blocks or restricts another player's ability to travel freely around the map.
GGR9. A base location is only allowed to take up 1 part of the map.
> 1 part of the map is defined as; 1 building, 1 rooftop, or 1 tunnel
> This rule is entirely enforced at staff discretion.
GGR10. Building anything that is in or above the fountain area is not allowed. (on the sidewalk and in the fountain area itself)
GGR11: To "own" a base location, you must own all the corresponding doors that encompass your building.
> If your basing location does not have doors, it is first come first serve; the person with the props there first will get to use the location. Using a building sign will show others that the area is claimed.
> Note: All scenarios in regards to doors and prop usage is at the discretion of the staff.
GGR3. Jobs with door ownership can only base in the building with their respective door ownership.
> Jobs that have door ownership will have their required basing area in the F4 Job Description labeled as Required Basing Area
> Examples of this include: Government Jobs, Bank Jobs in Bank, Sewer Dwellers in Sewers

Shooting Window Rules
GGR8. A base must be designed in a way where both parties can see and shoot at one another during a raid.
GDR4. World Glow Glitch props are allowed, but they are not allowed to be shot through during a raid.
GDR5. Shooting blinds are allotted a minimum width/height size of 1 "cube05x05x05" prop.
GDR6. All buttons used to open shooting blinds in a base must be binded to one key. (Separate buttons to open separate windows are not allowed)
GDR9. All buttons used to open fading doored props must be put on toggle mode.
GBB1. Killbox Base Designs are Not Allowed (Any box where the defender can shoot at the raider and the raider can't shoot back)
GBB3. Bases that make use of Angled Shooting Blinds are Not Allowed.
GBB4. The use of No-Collided Props in a base design is Not Allowed.

Entryway Rules
GDR1. A base can have a maximum of four keypad doors to get in or out.
GDR2. Each keypad door must have a Hold Length of five seconds minimum, with no Initial Delay.
GGR6. Opening fading doors using keybinds is not allowed. Keypads must be used for fading doors at all times.
GDR7. The space between 1 keypad door and another must be able to fit 1 "cube025x3x025" or 2 people.
GDR10. The use of keypads and buttons to disorient or throw off a raider is not allowed.
GBB2. Maze Base Designs are Not Allowed (Bases with long pathways that use the time it takes to get from door to door as the main defense)
GBB5. Base Designs that require a raider to crouch/jump at any point to enter the base are Not Allowed.
GBB6. Blackout/Texturized/Invisible Base Designs that impede a raiders ability to enter are Not Allowed.
GBB7. Base Designs that make use of underwater segments in the loot pathway to gain an advantage against raiders are Not Allowed.
GBB8. Base Designs that make use of dropboxes (props that fade, causing the player to either have to restart or be unable to leave a raid) are Not Allowed.

Sign Rules
GGR7. In order to be part of/defend a base, you must have your name on the front door, or visible in the base signage for a potential raider.
> For bases w/o front doors, place a textscreen in front of your base with the names of the players basing in there. (sign must be at least size 40 and visible)
GSR1. There are 3 allowed sign types on AtomicRP
> KOS Signs (Used to show that entering an area makes you kill on sight)
> Building Signs (Used to show there is no raidables and that the base is still under construction)
> RP Build (Used to show that your complete build has no raidables, and is for RP only, bases with this sign can't be raided!)
GSR2. KOS/Building/RP Build signs must be...
> Size 40 or above
> Specific (No "KOS Any Reason"/"KOS if Annoying/KOS if Loitering" signs, the more specific the better.)
- Staff have final say on signs, if you have an issue with a staff interpretation, reach out to Wilkers
- Examples of Banned Phrases ("Once KOS always KOS", "KOS Will Chase")
GSR3. KOS/Building/RP Build Signs are not allowed to be blended into the background of whatever they are being placed on.
GSR4. KOS/Building/RP Build signs must be easily visible, at the front entrance of the build/base.
GSR5. If you have an RP Build Sign, you are not participating in activities that constitute a raid from a criminal job. Only the Hitman Job can raid your base.
GSR6. You cannot stack different types of signs, you can either have a KOS sign, Building sign, or RP Build sign.
 
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Any clarification is a good thing, I would perhaps suggest a maximum distance between entrance fading doors as an EMP covers about 3.5 "units" and under the current rules you could have any amount of distance between your fading doors.

"GBB2. Maze Base Designs are Not Allowed (Bases with long pathways that use the time it takes to get from door to door as the main defense)"

For instance, this rule could cover the above issue, but it doesn't clarify hard enough on whether - using the time it takes to get from one door to the other - would quantify what I wrote above, which leaves it up to the admins discretion.

Good example of this is having a fading door at the start of a ramp, then one at the top whereby the main base is at the skybox and the distance the raider has to cover allows the defender to easily defend.
 
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Any clarification is a good thing, I would perhaps suggest a maximum distance between entrance fading doors as an EMP covers about 3.5 "units" and under the current rules you could have any amount of distance between your fading doors.

"GBB2. Maze Base Designs are Not Allowed (Bases with long pathways that use the time it takes to get from door to door as the main defense)"

For instance, this rule could cover the above issue, but it doesn't clarify hard enough on whether - using the time it takes to get from one door to the other - would quantify what I wrote above, which leaves it up to the admins discretion.

Good example of this is having a fading door at the start of a ramp, then one at the top whereby the main base is at the skybox and the distance the raider has to cover allows the defender to easily defend.
To be honest I've seen a lot of bases in the Banned Base Designs examples of a Maze Base in the DRP Rules
 
I'd probably replace the word Sign with Textscreen so it's easier for new players to understand what it means. Good formatting though.