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Potential Basing Rules Reformat - What do you guys think?
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<blockquote data-quote="Doc" data-source="post: 30784" data-attributes="member: 2970"><p>Any clarification is a good thing, I would perhaps suggest a maximum distance between entrance fading doors as an EMP covers about 3.5 "units" and under the current rules you could have any amount of distance between your fading doors.</p><p></p><p>"GBB2. Maze Base Designs are Not Allowed (Bases with long pathways that use the time it takes to get from door to door as the main defense)"</p><p></p><p>For instance, this rule could cover the above issue, but it doesn't clarify hard enough on whether - using the time it takes to get from one door to the other - would quantify what I wrote above, which leaves it up to the admins discretion.</p><p></p><p>Good example of this is having a fading door at the start of a ramp, then one at the top whereby the main base is at the skybox and the distance the raider has to cover allows the defender to easily defend.</p></blockquote><p></p>
[QUOTE="Doc, post: 30784, member: 2970"] Any clarification is a good thing, I would perhaps suggest a maximum distance between entrance fading doors as an EMP covers about 3.5 "units" and under the current rules you could have any amount of distance between your fading doors. "GBB2. Maze Base Designs are Not Allowed (Bases with long pathways that use the time it takes to get from door to door as the main defense)" For instance, this rule could cover the above issue, but it doesn't clarify hard enough on whether - using the time it takes to get from one door to the other - would quantify what I wrote above, which leaves it up to the admins discretion. Good example of this is having a fading door at the start of a ramp, then one at the top whereby the main base is at the skybox and the distance the raider has to cover allows the defender to easily defend. [/QUOTE]
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