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sus seth - Player Report on haz
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<blockquote data-quote="Saul G" data-source="post: 50196" data-attributes="member: 5076"><p>Misc. comments regarding the situation and my perspective:</p><p></p><p>I believe that what happened could have been an example of Fail RP on Hez's part. The picture attached shows that the victim (sus seth OVO) clearly has his head turned away at the point of the instigation. The general context of this event is that the victim was attempting to walk away or flee the situation in which they were being /advert warned in. The player attempts to leave (as shown by the head being turned) but is stabbed in the back by Hez. The RP action rules regarding this specifically mention that if a player is walking away while being warned they are to not be killed. </p><p></p><p>"EWR2. If the player you are warning stops following you and goes away, you cannot kill the player."</p><p></p><p>My interpretation of this rule is that as soon as the player makes a clear and obvious attempt to flee the situation they should be clear, not killed.</p><p></p><p>Overall this is all of the information I have gathered from the situation and I believe that a warning may be necessary in this situation.</p></blockquote><p></p>
[QUOTE="Saul G, post: 50196, member: 5076"] Misc. comments regarding the situation and my perspective: I believe that what happened could have been an example of Fail RP on Hez's part. The picture attached shows that the victim (sus seth OVO) clearly has his head turned away at the point of the instigation. The general context of this event is that the victim was attempting to walk away or flee the situation in which they were being /advert warned in. The player attempts to leave (as shown by the head being turned) but is stabbed in the back by Hez. The RP action rules regarding this specifically mention that if a player is walking away while being warned they are to not be killed. "EWR2. If the player you are warning stops following you and goes away, you cannot kill the player." My interpretation of this rule is that as soon as the player makes a clear and obvious attempt to flee the situation they should be clear, not killed. Overall this is all of the information I have gathered from the situation and I believe that a warning may be necessary in this situation. [/QUOTE]
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