Prop Blocking

Crow Gritz

Member
User
Feb 6, 2022
6
0
Mods keep removing my prop when I cover up pd's shooting window but nowhere in the rules does it say it's not allowed. Don't tell me its prop blocking when it isn't if you count it as prop blocking then you have to count every single window that gets blocked as prop blocking.

For reference here are the prop rules.



Section C: Prop Rules
C1. Prop-Minging is not allowed. This includes but is not limited to Prop Climbing, Prop Spamming and Prop Shielding
C2. Propblock is not allowed. This includes (but is not limited to)...
> Blocking off flag territories to prevent capture
> Blocking off other players' builds.
> Blocking off important NPCs and entities.
C3. Placing Props in Spawn Areas is strictly prohibited.
> Propblocking in spawn is Not Allowed
> Basing in Spawn Tunnels is Not Allowed.
C4. Builds that can be interpreted as Racist/Hateful towards marginalized groups are not allowed.
> Context matters, staff have final say over situations where thin ice has been treaded.
C5. The physgunning of Cameras, Props, or Textscreens into another player's base is not allowed.
C6. Abuse of Alt + E sit functionality is not allowed.
C7. Placing any sort of entities and props (Printers, Gun Shelves, Casino Slots, etc.) in Spawn/Spawn Tunnels as any job is not allowed




Here are the basing rules


Section G: Basing Rules
For picture examples of these rules in action, refer to the Enforcement Guidelines.

Location Rules (LR) - [rules about where your base can be]
GLR1. You may not build in a way that blocks or restricts access to any unique NPC's or entities that are important for a job.
GLR2. You may not build in a way that blocks or restricts another player's ability to travel freely around the map.
GLR3. A base location is only allowed to take up 1 part of the map.
> 1 part of the map is defined as; 1 building or 1 tunnel
> For rooftops, the same rule applies.
> This rule is entirely enforced at staff discretion.
GLR4. Building anything that is in or above the fountain area is not allowed. (on the sidewalk and in the fountain area itself)
GLR5: To "own" a base location, you must own all the corresponding doors that encompass your building.
> If your basing location does not have doors, it is first come first serve; the person with the props there first will get to use the location. Using a building sign will show others that the area is claimed.
> Note: All scenarios in regards to doors and prop usage is at the discretion of the staff.
GLR6. Jobs with door ownership can only base in the building with their respective door ownership.
> Jobs that have door ownership will have their required basing area in the F4 Job Description labeled as Required Basing Area
> Examples of this include: Government Jobs, Bank Jobs in Bank, Sewer Dwellers in Sewers
> Bases that are connected to any job based locations (ex. Sewer Base connected to PD) are not allowed.




As well as the entry way rules.


Entryway Rules (ER) - [rules about the pathway into your base]
GER1. A base can have a maximum of four keypad doors to get in or out.
GER2. Each keypad door must have a Hold Length of five seconds minimum, with no Initial Delay.
GER3. Opening fading doors using keybinds is not allowed. Keypads must be used for fading doors at all times.
GER4. The space between 1 keypad door and another must be able to fit 1 "cube025x3x025" or 2 people.
GER5. The use of keypads and buttons to disorient or throw off a raider is not allowed.
GER6. Maze Base Designs are Not Allowed (Bases with long pathways that use the time it takes to get from door to door as the main defense)
GER7. Base Designs that require a raider to crouch/jump at any point to enter the base are Not Allowed.
GER8. Blackout/Texturized/Invisible Base Designs that impede a raiders ability to enter are Not Allowed.
GER9. Base Designs that make use of underwater segments in the loot pathway to gain an advantage against raiders are Not Allowed.
GER10. Base Designs that make use of drop boxes are Not Allowed.
GER11. Pixel Perfect entryway are Not Allowed (making use of precision tool to make it extremely difficult for a raider to enter)

Shooting Window Rules (SW) - [rules about the windows you use to shoot raiders entering your base]
GSW1. A base must be designed in a way where both parties can see and shoot at one another during a raid.
GSW2. World Glow Glitch props are allowed, but they are not allowed to be shot through during a raid.
GSW3. Shooting blinds are allotted a minimum width/height size of 1 "cube05x05x05" prop.
GSW4. All buttons used to open shooting blinds in a base must be binded to one key.
GSW5. All buttons used to open fading doored props must be put on toggle mode.
GSW6. Killbox Base Designs are Not Allowed
GSW7. Bases that make use of Angled Shooting Blinds are Not Allowed.
GSW8. The use of No-Collided Props in a base design is Not Allowed.
 
I don't know the exact circumstance in which you felt the need to come on the forums to talk about this, but feel free to reach out to me on Discord if you want to talk about your situation in particular.

!Wilkers!#4231