I honestly do not know how to start a thread with requests such as these upcoming kindred suggestions. However, I'll phrase it as I see suitable.
I have an affinity and aspiration for constructing bases or homes in DarkRP over a sandbox server. It gives a structure more purpose than just aesthetics. Moreover, I like pushing a build to its limits with fierce regard to the rules with specially outlined procedures or practices. While leaving the boundaries of rules to the staffs' discretion is effective for a provisional solution in a server establishing its roots, it would be appreciated to ultimately reach deeper.
Unpopular opinion: Some of the building rules just are not simply good enough alone. Thus, people from within the community are entertained by the idea they can slip the occasional loophole, impairing strict building procedures and making the line between illegal and acceptable obscure. I do not claim to be innocent of this practice. However, when one person is seen getting away with it, others seem to follow down that path as I have. Worse yet, combining this ideology with this community's openness for new staff applicants makes illegal nearly indistinguishable from acceptable. The members' varying, contending viewing points, their discretion, on minimum or maximum constraints is frustrating. The main advisory being the seemingly blatant extremes.
If the staff team has any meetings on their schedule, I implore some forethought into updating the building rules with more specifics. I do not expect to go into extreme depth. The inclusion of "is not limited to" is reasonable. I just perchance to see important information such as what exactly is "too big" or "too long." I see rules pointing out no long base entrances and no mega-bases. Yet, I see a lot of excessively large structures. I would enjoy sharing some rule changes. However, it would feel inappropriate for just myself to inflict change in the rules. It would be good for a group of regulars, the staff team, to interchange their ideas to make a refined, slightly less biased list. However, if this feeling should be disregarded, I am ready to start suggesting.
As petty as this post may seem, I do mean to bring positive development. Especially since this server gives out prop limit with different levels of donator ranks, building efficiently is good practice. It makes dedicating resources to certain aspects easier. It is hard to build efficiently when there is not an officially established outline for certain building rules.
On personal request, can I get clarity on the rule GBB2? Does the second half regarding, "Bases with long pathways that use the time it takes to get from door to door as the main defense," mean to say that the span between one door to the next is required to be traveled in less than 5 seconds? 5 seconds meaning the holding time on a door when it is opened.
Thanks,
Yung Dax
(Yes, this thread is over the roof with vocabulary. I just want it known I take it to heart with this suggestion. It is hard to keep attachments to any of the communities in this game. With respect, the game is just is not as it use to be. It does have its moments, like this community.)
I have an affinity and aspiration for constructing bases or homes in DarkRP over a sandbox server. It gives a structure more purpose than just aesthetics. Moreover, I like pushing a build to its limits with fierce regard to the rules with specially outlined procedures or practices. While leaving the boundaries of rules to the staffs' discretion is effective for a provisional solution in a server establishing its roots, it would be appreciated to ultimately reach deeper.
Unpopular opinion: Some of the building rules just are not simply good enough alone. Thus, people from within the community are entertained by the idea they can slip the occasional loophole, impairing strict building procedures and making the line between illegal and acceptable obscure. I do not claim to be innocent of this practice. However, when one person is seen getting away with it, others seem to follow down that path as I have. Worse yet, combining this ideology with this community's openness for new staff applicants makes illegal nearly indistinguishable from acceptable. The members' varying, contending viewing points, their discretion, on minimum or maximum constraints is frustrating. The main advisory being the seemingly blatant extremes.
If the staff team has any meetings on their schedule, I implore some forethought into updating the building rules with more specifics. I do not expect to go into extreme depth. The inclusion of "is not limited to" is reasonable. I just perchance to see important information such as what exactly is "too big" or "too long." I see rules pointing out no long base entrances and no mega-bases. Yet, I see a lot of excessively large structures. I would enjoy sharing some rule changes. However, it would feel inappropriate for just myself to inflict change in the rules. It would be good for a group of regulars, the staff team, to interchange their ideas to make a refined, slightly less biased list. However, if this feeling should be disregarded, I am ready to start suggesting.
As petty as this post may seem, I do mean to bring positive development. Especially since this server gives out prop limit with different levels of donator ranks, building efficiently is good practice. It makes dedicating resources to certain aspects easier. It is hard to build efficiently when there is not an officially established outline for certain building rules.
On personal request, can I get clarity on the rule GBB2? Does the second half regarding, "Bases with long pathways that use the time it takes to get from door to door as the main defense," mean to say that the span between one door to the next is required to be traveled in less than 5 seconds? 5 seconds meaning the holding time on a door when it is opened.
Thanks,
Yung Dax
(Yes, this thread is over the roof with vocabulary. I just want it known I take it to heart with this suggestion. It is hard to keep attachments to any of the communities in this game. With respect, the game is just is not as it use to be. It does have its moments, like this community.)
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